We are starting this tutorial for our good friend Greg out on the east coast. They have a whole slew of Flyboy’s and like many folks, Greg is working on learning some of James’ tricks.
2014 has proven to be a sad year. Innovation in the surf style division has been killed by the current broken judging systems and the lack of differentiation in the divisions. In past years, we’d have seen a number of completely new tricks in the surf division by this time of year, but all we will see is tricks that have been a staple in the skim division sort of “ported” to the surf division. So, innovation and progression are dead, substituted with copying old tricks done years ago on skim boards. Dead and killed by stupid scoring, bias and favoritism. 2013 and 2014 will go down as a turning point, either in destroying the surf division altogether or driving a new force to revitalize surf style, eliminating or severely restricting skim influences.
One of the most fun surf style tricks that James Walker created on his Flyboy was the Blender, it is a sequential combination of a surface reverse into a surface 360. It’s a great carved sequence of tricks and it’s one that many advanced level riders can accomplish. Of course you’ll want to have two tricks under your belt, the surface reverse and then also a surface 360.
We have two resources for you, one is the Flyboy Flickr album of the Blender and then also a trimmed down video of just the Blender over on YouTube. We should also say, we freely share these pictures and the other resources, because we are in the business of selling boards! We want you to learn and ride better and guess what board you’ll see those tricks performed on?! A Flyboy! We are just ridiculously supportive of the wakesurfing community. We understand you can’t always travel for lessons and hiding all your tricks until some contest with the idea that somehow you’ll win, man we guess is a good strategy of you are in the business of winning, but we aren’t, we sell boards. We support riders and the wakesurf community we WANT you to ride better and we understand that virtually everyone watches James’ videos. We want that! James wins a lot, but he is far more supportive of the community and his customers and potential customers to be so self-focused as NOT to help folks out.
Ok, so with that editorial out of the way, we’ll continue with the Blender tutorial. Let’s introduce the resources. First up is the video.
For our mobile enabled friends, here is a link to the Blender video, if the embed above didn’t work for you.
Here is a link to the Flickr Flyboy album for the Blender. It has sequence shots of the trick from start to finish. If you are having trouble in a particular area, this is a great resource. Find where you are tripping up and compare your board and body position to the pictures.
You’ll want to study those two resources carefully, as we pointed out earlier, and compare them to the your riding and where you are having trouble.
Ok and now for some pointers.
The first part of the trick is the surface reverse, you want to hit this part FAST and HARD. You’ll need to come out of the reverse fairly far forward, you have to understand that you’ll scrub all of your speed off once the board is sideways and to do this trick correctly, you’ll want it to be continuous. We understand that folks will sort of start this trick by splitting it into 180′s, which is ok, but it’s a cheater version of this trick. Your ultimate goal should be to make them smooth, flowing and continuous.
The next pointer is to spin it on the spine, not on the face or way back on the lip. Remember your positioning as you come out needs to allow you to hit the trailing 3. Check James position on the spine, as he is coming through the rotation. Also treat it like rotating to blind, look where James is focused, so that he is in position to rotate out.
One last pointer, the board will slide down the face, you want that and you want it to rotate past 360, so the first part of the tricks is really a surface 450 (it won’t score well in a cotest because only 10 year old skate tricks that have been done for ages and ages score worth a shit in the surf division) but you will use that extra 90 degrees to generate the speed you need to spin out with the surface reverse. Also, BURY your hand so that you can pull yourself through the final surface 3. At this stage, your board will be dead in the water, you’ll have no forward momentum, so you need to fling it into the surface 3, if done correctly. Jam your hand into the wake and turn hard into that final 3. You’ll also notice where James is, in relation to the wake, he’s pretty far forward so that he’ll have adequate time to spin out.
Then exit out of the 3 as normal, just remember that you’ll be traveling really slowly, so be prepared to pump down the face or forward in case you are at the back of the pocket.
There you go! If you are really wanting to improve your riding and want to start developing your own sense of style, this is a great building block. Trick combinations will always have some form of surface rotation and combining frontside and backside rotations will be killer for your bag of tricks!
Thanks so much for following along, we appreciate it and hope this short tutorial helps! Start landing Blenders!